Where to find snow veil sanctum key
The passage on the left leads into a room with many bone chimes hanging from the ceiling; around the room are five upright sarcophagi, up to four of which contain slumbering leveled draugr.
There is a sideboard to the southeast with the Sneak skill book Three Thieves and three random potions on top: one healing, one magicka, and one stamina.
To the east is a closed gate, with a chain to the right to open it. The passage behind the gate descends several flights of stairs and takes three turns before entering the room seen from the window. As you near the entrance, one of the sarcophagi in the room will burst open, and a magic-using draugr will emerge. There are stone stairs to the right and wooden stairs in front leading up to two balcony areas.
Taking the wooden stairs leads up to a balcony with two sarcophagi; one is open and contains a dead draugr, while a set of shelves by the other holds nothing but clutter. Between the two sarcophagi is a passage patrolled by a leveled draugr. The passage eventually leads to a third balcony in the main room, with a trapped pedestal holding the Model Ship that can be sold to Delvin as part of The Litany of Larceny quest. The pedestal is surrounded by an oil slick, and has an oil lantern hanging above that is dropped when you remove the model.
There is a potion of healing, a potion of magicka, a potion of stamina, an ancient Nord sword, an ancient Nord war axe, two ruined books , and two burial urns on sideboards around this balcony; these items may be blown about if the trap is triggered before you collect them. To avoid damage, leap off the balcony back to the bottom of the room as soon as you take the model.
The stone stairs lead to another balcony, with two large urns flanking a passage heading south. This passage climbs and turns to the east, north, and east again. At the end it leads out onto a covered walkway that passes high over the main room below.
By a pillar where the walkway turns is a salt pile on the ground by an animal skull. The walkway continues to an iron door, which opens into the second zone, Snow Veil Sanctum. The Sanctum opens into more catacombs with the dead laid out in alcoves along the walls, some draugr only slumbering as before.
Two draugr sleep on the left, and one sleeps opposite on the right. Sneak attacking any of these is likely to alert all three. There is a Nordic barnacle cluster on the ground just before the three sleeping draugr. That may see him complete opening the door. This meme format, which comes from the video game Skyrim, illustrates when someone chooses to overlook one thing and to fixate on another. When you awake, you will find yourself in Markarth, in the temple of Dibella.
The priestess will tell you came in, shouting, knocked stuff over and and passed out. At higher levels, a dragon priest may spawn by the word wall for the Disarm shout. Also located in this chamber is a copy of the Light Armor skill book Ice and Chitin which can be found on a table. Proceed to the left of the chamber where another metal gate is closed. The chain for this gate is located to the right of the gate itself. As you make your way along the short corridor, you will come across several more bear traps before you are confronted by a Nordic puzzle door.
It is not necessary to decipher it, as Mercer will open it, providing another commentary: "Ah, it's one of the infamous Nordic puzzle doors. How quaint. Without the matching claw, they're normally impossible to open.
And since I'm certain Karliah already did away with it, we're on our own. Fortunately, these doors have a weakness if you know how to exploit it. Quite simple, really. Karliah's close. I'm certain of it. Now let's get moving. In a cutscene, you lay immobile but cognizant as you witness a conversation between Karliah and Mercer, in which you learn that it was in fact Mercer who killed Gallus. Mercer: "Do you honestly think your arrow will reach me before my blade finds your heart?
Buying Goldenglow Estate and funding Honningbrew Meadery was inspired. All he had to do was look the other way. Did you expect him to simply ignore your methods? Come, Karliah. It's time for you and Gallus to become reunited! Crossing blades with you would be a death sentence.
But I can promise the next time we meet, it will be your undoing. Karliah then disappears using an invisibility potion. Mercer will then approach you as you lie on the ground, saying aloud: "How interesting. It appears Gallus's history has repeated itself. Karliah has provided me with the means to be rid of you, and this ancient tomb becomes your final resting place. Last Edited: 3 Nov pm.
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